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说明:点击对象是mc,将mc变成bitmapData对象,然后取色。
class: /*-----design by whb 2008-8-21----- 构造函数的参数pic:放置图片的mc */ package { import flash.display.Bitmap; import flash.display.BitmapData; import flash.display.MovieClip; import flash.display.Sprite; import flash.events.MouseEvent; public class GetColor extends Sprite { private var myBitmapData:BitmapData; private var myBitmap:Bitmap; private var color:uint; public var colorStr:String; public function GetColor(mc:MovieClip) { myBitmapData=new BitmapData(mc.width,mc.height,true,0xffffff); myBitmapData.draw(mc); myBitmap=new Bitmap(myBitmapData); addChild(myBitmap); addEventListener(MouseEvent.MOUSE_DOWN,mouseD_fc); } private function mouseD_fc(e:MouseEvent) { color=myBitmapData.getPixel(e.localX,e.localY); colorStr=("0x"+color.toString(16)+"00000").slice(0,8); } } } as: import GetColor; var mymc:mc=new mc(); var a:GetColor=new GetColor(mymc); a.scaleX=a.scaleY=2; a.x=100; a.y=100; addChild(a); addEventListener(MouseEvent.MOUSE_DOWN,down_fc); function down_fc(e:MouseEvent){ _txt.text=a.colorStr; }
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